The IJM felt it was crucial to create educational content for young people and by young people (aged 18-25), to give them the keys to forming their own ideas about Europe.
The tools developed in this way will be used to teach about Europe and Jean Monnet, particularly to high school students. A hackathon* is, in this sense, the ideal format, since it enables the creation of digital products in a very short time, bringing together a variety of audiences (developers, designers, sector specialists, etc.).
Design and produce attractive content on Europe for young people, so that they understand how important Europe is to them, why it represents their future and is the only framework for resolving the major issues that concern them.
Exposed to these tools, young people will feel more European, they’ll want to get to know and understand Europe better, and they’ll feel more positive about European unification.
*A Hackathon is an event during which specialists come together in a very short space of time to work on a collaborative computer programming project.
Hackathon Edition 2025
March 17, 2025: Hackathon opens at Publicis, teams are trained and briefed March 18-20, 2025 : Hackathon runs and student scoping sessions March 21, 2025: Final student presentation and awards ceremony
Locations : First and last day at Publicis. Work at HETIC during the week in partnership with the German school.
Participants : 1st year Grandes Écoles and Bachelor and 4th year HETIC students were involved in this latest version (40/40). German students from Macromedia were also present to make it the first Franco-German edition. They stayed in Paris at the FIAP JEAN MONNET (14th arrondissement).
Brief : this was based on the conclusions of the second edition, on the basis of the winning Article 11 project (see Appendix). Participants had to develop the digital version of Article 11. We see the Hackathon for Europe exercise as a “learning experience” that enables young Europeans to “feel Europe” through the experience of working together with other young people in the EU, while learning about the EU. In addition to the exercise itself, the Hackathon must generate a concrete application that can be activated post-Hackathon, helping to create this sense of belonging among participants.
This application is designed to :
Be maintainable with a reasonable investment.
Include a mechanism to encourage a large number of young Europeans to take part in the project.
Promote joint work, exchange, communication and mutual understanding between participants from different countries, across physical borders.
Promote greater awareness of the EU, its achievements, importance and raison d’être among participants in the proposed project.
Be scalable: the program must be able to be extended to a large number of countries and participants.
The “Hackathon for Europe” has already been initiated twice by the IJM and its partners, who are all members of the jury.
IJM
HETIC
Publicis
Meta
All of Europe
Digital Village
Representation in France of the European Commission.
Ministry of Foreign Affairs
The event is divided into three main phases:
Day 1: Project briefing and framing by the Institute. Project team training
Day 3: Project framing by Publicis, Digital Village and IJM via individual sessions with student groups. Supervisors will ensure the coherence of the student project and monitor the possibility of “delivering” something at the end of the Hackathon.
Day 5: Project pitch to the jury and jury selection.
In October 2022, 80 HETIC students spent a week working on projects that would effectively engage and inform their peers. At the end of the week, each of the ten teams presented their project to a jury made up of members of the partner organizations. The winning team and the two runners-up were invited to the Quai d’Orsay to receive their prizes in the presence of Minister Laurence Boone. The winning team visited the European Institutions in May 2024. Here are a few highlights from this first edition:
The young participants took on the subject without any preliminary familiarity with European issues.
Perhaps they were too focused, especially on the themes, some being more inspiring than others, sometimes creating a feeling of injustice. They didn’t have time to get to grips with the content before starting, as it was too dense and complex.
Young people are suggesting that we organize engaging, learning experiences around Europe, rather than just communicating.
The 2023 version took into account the pitfalls and opportunities of 2022. Nevertheless, the organizers agreed that it would be appropriate for the 2025 edition to make a real digital application and open up to a German school.